I can play with the all pink walls and see where everything is just fine in that. I'm not saying don't allow picmip, or don't allow vertex, but when I can't tell the depth from one wall to the next (when trying out picmip), then it's a damn good thing i already know the map, or else I'd be s.o.l.įrom what I've seen, the only game that gets the -0 texture right without thoroughly compromising clarity of surface location (not the pretty little details and wall art, but actually how far from it my opponent is), is Quakeworld. I'm just saying that they're a poor alternative to a superior configuration option. I'm not at all suggesting that any options NOT be available. You can select either vertex or forceambient in Q4, and the washed out look that the vertex lighting gives is actually a hindrance in visibility in comparison to the forceambient.
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